- New Treasure Hunt design!
- Rainbow events now have two variations, one with the chance to drop legendary gems!
- All active guild members will now get boss chests, even if the boss died too fast for some to get their hits in
- Icons and textures upgraded for more detail and clarity
- Various bug fixes and improvements


Comments
Will be on the look out for the update, and you know I'll be putting my $2M opinion in for what it's worth (Solgard inflation, you know)... lol
Thanks!
Which tutorial are you referring to?
Another minor issue I noticed about the update is cosmetic. Maybe it's just on my phone hardware/software combination (Android 8 on Snapdragon 625) but the Shroomling and Sun Mage now look pretty messed up, especially the Shroomling - as if it's wearing a giant quivering jelly mold instead of a head. It seems like maybe something about the tweaked colors has messed with the lighting effects on these two characters, making what used to be a glow into a translucent jelly. Admittedly it doesn't affect gameplay but it somehow jolts me every time I see it.
Finally, today I experienced a serious bug: Resetting the boss battle cool-down (with 150 diamonds(!)) resulted in the diamonds being subtracted, but no actually reset happening. I tried it twice just to make sure, and thereby lost 300 diamonds with nothing to show for it. IMHO that is a pretty terrible bug that needs to be fixed ASAP, especially seeing as it concerns diamonds, which cost actual money. I have already contacted support to ask for a refund.
A tad bit annoying, to say the least. Almost don't want to look at my Collections...
Didn't need to use diamonds for the Boss Arena, and none of our crew did either. Snowprint is usually very good about refunds. Sure hope you get your refund soon @mischkl ... 300 diamonds is a big loss.
I even deleted the game and did a fresh install after backing up with Game Center on iOS. Prior to this update, I had no issues other that the Underworld 24hr lockout bug.
Is there a fix in the works?
Is there a way to go back to a previous version?
Personally, I like the new graphics on the whole, but I think I’m in the minority and clearly, if it is having a negative effect on some players, it needs a rethink. Maybe there could be an option to choose which scheme the user would prefer (memory constraints permitting)?
I like the new sound effects on the creature screens too... really brings the characters to life.
Rainbow is definitely harder now there are greater restrictions. It definitely encourages you to develop more creatures.
And I miss the gold I used to get from Treasure Hunt (if I was lucky) but, I think, as that gnome levels that will be better too.
But, dust, dust, dust. Good thing, you can get reasonable amounts from chests, and good thing I am in a guild that can get them. Even so, an awful lot of creatures will get to rank 7 long, long, long (yawn) before their abilities can get to level 10. Would it really hurt to double (at least) the dust rewards from Treasure Caves? Seems you go to all the effort of getting to Magical Caves and get nothing extra for it...
Seems like my graphics were a little more tamer today...maybe it just took getting used to it... lol
Can deal with funky looking creatures if it saves my eyesight... lol
Your efforts on behalf of Forum Community are always appreciated!
A quick look at the open windows reveals this to be the case. Click on it, or swipe it away and then it’s good.
Might be worth checking for that, if you are having crashing issues. It’s possible some old process(es) is still running, or some memory has not been released.
Needs fixing for sure, but it might help you until it is.
This issue should be escalated.