Patch release for Legend of Solgard
New in this update:
- New Bounty/Bounty Mob design, and we've given the Treasure Caves a makeover too
- The character base plates have been revamped
- Adjustments to the AI to take power changes into account
- Various bug fixes and memory usage optimizations
Comments
However, again if I understand, you need to be able to field an eligible legendary team to compete otherwise... continue on the same path, with minimal progression, that most have been on for some time because the OG will receive a larger reward/treasure to continue growth. Whereas those who are not OG or do not purchase advantages will continue to engage just not for the big kid prizes.
I ask this because I’m lvl 20, completed the 40 worlds/levels long ago, 19 in the UW, put the boss down during events, played the special gem trade in events, buy the legendary chests with HA & HC as well as guild boss battle coins and have received to date four maybe five legendary coins... in all of those avenues, never received a legendary mold so I have zero idea about those. Our guild is in the 200s and I think thats a respectable number given the propensity for some to get bored and fade away. Just wondering where is the WIIFM? Where is the “woohoo” moment? Speaking to Guilds 500,000 in donations among a max of 20 mbrs at 150 pd is yet another example of the groundhog day effect.
I mean, I like the game but at some point you realize that you either can’t level up skill because the dust is dried up or you play a specific character to find gems only to get some random unneeded stones, Underworld continues to be on constant repeat with the exception that if you’re near a milestone marker then you are more than likely getting your team snatched then replaced with no usable combinations and the opposition will suddenly have a multitude of various attackers to clean your clock. HA does you a solid and moves you up so those OGs can sharpen their sharpened skills. HC is on a similar blueprint. The bounties, although no new levels have been added, seem to fluctuate... either you can make it through vile villains this week or you can’t. VV some days is impossible on days where the field is stacked. But again, its still just VVs... and even then its still the same. I want to motivate my guild as well as myself to stay engaged but its challenging when you use all opportunities to play but to be effective or have a sense of accomplishment you’ll need to either stay the same course for an unknown length of time to maybe get lucky or pay... ie; groundhog day,
Thanks for the opportunity to put some honest concerns out there.
**as an example** I just completed BA with none taking more than two turns and Maskina defeated in one. 901 hit points in one turn and zero legendary,
Making all of us waste our time at the lowest level for treasure (sans legendary) or bounties is ridiculous. Its the equivalent of busy work when there is nothing to do. There is nothing new to this update. No new skills, levels, campaigns, worlds... nothing. The only thing the Devs have done is create a situation where you will HAVE to fund your progression. Which is exactly why they gave out the speed pass tickets... this bums me out.
I’m a lady, and I love sparkly things. I worked hard to level up my guys. Of course I wanted them stronger but they also looked cooler. You just killed that. They look boring. Again, no campaign levels? Are you not even working on that? I’ve never seen a game take so long just to release new levels. Lastly, I know y’all need to make money. Trust me I get it. But don’t make things so hard and unattainable and rob is just so we can get it. The average person cannot spend hundreds of dollars on a video game. Isn’t it better to have lots of players spending a bit regularly as opposed to a few spending a lot?
Anyway, please make my guys sparkle and look cool again. Hope you read this..
Thanks~
Sincerely,
A unhappy player that has been with you since the beginning of the game